
Initially, Twin Mirror seems like it will be a slow burn, introducing all the characters and their quirks at the wake. These are an interesting twist on Dontnod’s tried and true adventure game formula, but the game doesn’t give them the time they need to shine. While his other personality can help with social situations and big choices, the Mind Palace allows Sam to accurately recreate past events or construct delicate plans in his head. His investigation will lead him all over town as he discovers an even greater conspiracy than simple murder, and his alter ego (simply refered to as “Him”) will give him advice and alternate perspectives along the way. Naturally everyone blames the loss of their jobs on Sam, so the whole of Basswood hates his guts, and having a possible murder on his conscience would be a bad look, to say the least. In Twin Mirror, you play as Sam a former journalist for the local newspaper who left town two years ago after publishing an article that got the town’s mine shut down. After a night getting blackout drunk at his best friend’s wake and discovering his shirt is covered in blood, he’ll need to utilize his alter ego and the Mind Palace to the fullest to discover who was murdered, why, and if he killed them. This alter ego, along with the ability to visualize events and memories in his Mind Palace, helps him externalize his thoughts. While some may turn to drinking or drugs, Sam has an imaginary friend. According to the developer, there are no correct answers, just answers that shape Sam's story.The world is a scary place, so we find coping mechanisms to help us through every day. Eventually, you're allowed to choose between the two, which influences Joan's relationship with Sam for the rest of the game. Sam wants to help Joan, but The Double argues that it gives her false hope and makes it harder for her to move on. Here's where we see Sam's alter-ego, The Double, who's a devil's advocate that argues against Sam's own viewpoint. She asks to speak to Nick in private … and then asks him to investigate Nick's death because she feels that it couldn't have been an accident. Waiting for Sam is Nick's daughter (and Sam's goddaughter), Joan.

At the moment, it's unclear if this is an actual gameplay element or merely a bit of flavor, but it certainly puts Sam in a bad spot.Īlthough he's too late for the funeral, Sam still has a chance to attend the wake, where we're introduced to the game's other big mechanic: The Double. As Sam reminisces about his failed marriage proposal to Anna, he ends up losing time - and missing Nick's funeral. From what we see, Sam can investigate his older memories and watch them play out in real time to offer new insight into his world. The exact mechanics of the Mind Palace have been redesigned from earlier versions of the game, but unfortunately, our demo didn't show off the new mechanics. When things get more complex, we're introduced to Sam's Mind Palace, which is a beautiful crystalline landscape that hovers in the white void of Sam's inner thoughts. Sometimes this can provide extra context, such as finding memories of characters that can alter their biographies (and later interactions with them), while other times, it adds some narrative flavor.

Of course, Sam can choose to further investigate to add more of his own thoughts to the matter. It can be as simple as looking at a blocked path or as complex as considering the history of the town. Just about everything that Sam looks at shows an instant analysis pop-up that gives Sam's thoughts on the matter. From the get-go, this colors every moment of the gameplay. Sam is not merely an investigative reporter but a Sherlock-style super-analyst. Unfortunately, that also means confronting his ex-girlfriend, Anna, who caused him to leave Basswood in the first place. Sam left Basswood under bad circumstances some time ago, but he's forced to return to attend the funeral of his best friend, Nick, who died in a car accident. Players take control of Sam Hicks, a former investigative reporter and similarly former resident of the small town. It appears to be the prototypical small, rural town that's built around a mine, and it has been slowly dying in the wake of a weakening mining industry. Twin Mirror is set in the small town of Basswood, West Virginia.
