

Going through the motions of searching the environment for computers with the clips and convincing unwitting NPCs to help us in this process netted us a lot of experience, but we alternatively could’ve simply shot the locked computer with a blaster bolt to get the door to open.Īs you’re scouring environments for characters and MacGuffins needed to progress further, you’re sure to come across all manner of aliens and droids who will do their best to cut your journey short. For example, an early sequence necessitated that we find three partial clips of a deceased character’s voice to open a locked door. We especially appreciated the puzzles here, as this is another area where player decisions have a large role. Gameplay follows the same basic blueprint of its predecessor wherein you travel from planet to planet and explore dungeon-like environments rife with treasure chests, enemies, and simple puzzles to solve. Captured on Nintendo Switch (Handheld/Undocked) Dialogue with any character usually gives you a range of responses from comically mean to overly compassionate which will gradually push you towards either the Light or Dark Side as you progress. Whether you adhere to the Jedi way or allow yourself to be corrupted by the hatred of the Dark Side is up to you, and it can lead to some fascinating outcomes depending on who you end up aligning with. The story here hits all the expected thematic beats for a Star Wars adventure and features some nicely obscured plot twists, but the real draw of the experience is how The Exile’s journey is determined by the moral decisions you make throughout the plot. With the Sith hot on your trail, you lead your small, growing crew across the galaxy in search of the last few remaining Jedi Masters either to kill them for their decision to exile you or to ask for their help in fighting back against the Sith threat. The story picks up with The Exile-suffering a convenient case of amnesia-being hunted down by the Sith, and you’re soon joined by a rogueish, Han Solo-esque pilot named Atton Rand and a mysterious force-sensitive woman named Kreia. You play in the role of a Jedi named “The Exile” who was cast out by the Jedi council due to your actions in the Mandalorian Wars. KOTOR II picks up a few years after the events of its predecessor, which took place roughly 4,000 years before the events of the films in the pre-Disney canon. If you're after the 'complete' KOTOR II package, this re-release will offer that - if not at launch.
#Knights of the old republic ii sith test full
Those of you who have played this in the past on PC may already be familiar with the content (which comes courtesy of a fan-developed mod) but suffice to say this is an exciting new chapter for a game viewed by many as not living up to its full potential in its original form.
#Knights of the old republic ii sith test Patch
A free post-launch patch - The Sith Lord Restored Content DLC - is coming which will bring this missing content back by reworking the entire final act of the game with a whole new level, hundreds of bug fixes, adjusted cutscenes, new enemy encounters, and expanded dialogue with important characters. Captured on Nintendo Switch (Docked)īefore we get too into the weeds, we think it bears mentioning that this re-release on modern platforms brings with it the opportunity to finally play the game KOTOR II was originally envisioned as before the demands of the deadline necessitated that the dev team cut content. As a standalone that was evidently rushed to market, KOTOR II may overall feel weaker than its predecessor, but it also does a fantastic job of maintaining the high standards previously set in storytelling and gameplay. Considering that an entirely new development team of just seven people took over for this entry while still meeting that narrow deadline, it’s truly a miracle that the final product turned out as good as it did. Much akin to how Majora’s Mask came out barely a year after Ocarina of Time changed the game, Star Wars: Knights of the Old Republic II was fired out as soon as developer Obsidian Entertainment could possibly make it and released a little less than a year and a half after its predecessor. After Bioware's Star Wars: Knights of the Old Republic wowed audiences with its in-depth storytelling and RPG mechanics in 2003, publisher LucasArts decided that a sequel would have to be made as soon as possible.
